Stefan Dösinger stefandoesinger@gmx.at writes:
It is hard to judge if this patch will fix anything. A problem is that clamping the constants on loading makes constants loading more expensive. Luckilly though there aren't many ps 1.x constants(8 max). It is hard to say if there are any games that use constants > 1.0, but incorrect constant loading can have many bad effects.
This one fails make test for me:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok visual.c:3068: Test failed: quad 1 has color 00bfbf7f, expected 0x00bfbf80 visual.c:3070: Test failed: quad 2 has color 00bfbf7f, expected 0x00bfbf80 visual.c:3073: Test failed: quad 3 has color 00bfbf7f, expected 0x00bfbf80 visual.c:3077: Test failed: quad 4 has color 00bfbf7f, expected 0x00bfbf80 visual.c:3207: Test failed: quad 1 has color 007f7f00, expected 0x00808000 visual.c:3209: Test failed: quad 2 has color 007f7f00, expected 0x00808000 visual.c:3211: Test failed: quad 3 has color 007f7f00, expected 0x00808000 visual.c:3214: Test failed: quad 4 has color 00bfbf7f, expected 0x00bfbf80 make[2]: *** [visual.ok] Error 8
Am Donnerstag, 13. September 2007 12:43:54 schrieb Alexandre Julliard:
Stefan Dösinger stefandoesinger@gmx.at writes: This one fails make test for me: quad 4 has color 00bfbf7f, expected 0x00bfbf80 make[2]: *** [visual.ok]
This looks like a precision problem (7f vs 80). I will make the test less picky.