On Sun, Nov 27, 2005 at 03:24:32PM +0000, L. Lenders wrote:
Hi Daniel, i opened a bug for this with requested info: bug 3956. Thanks for the help btw! regards Louis
Ok, I managed to catch up. So let's see:
1. You do have client GLX 1.3, but server GLX 1.2 Raphael: That amounts to GLX version 1.2, the lower version is important. 2. You have a different problem. The calls to glXChooseFBConfig return NULL because your card doesn't want to do the requested visual. If you look closely, you will see another call to glXChooseFBConfig that does not fail because your card wants to do this visual. 3. bug #3956 should be closed.
Daniel
Hi,thanks for looking into this. Appearantly this bug is different from the ones you're writing the patch for. I found that when i run it like this: WINEDEBUG=+relay,seh wine doom3.exe 2>/dev/null the app comes up just fine. Somehow it needs to be slowed down a bit. I'll do some more digging to see if i can find anything useful. The bug must not be closed, as doom3 _does_ crash when i run it with current cvs in a normal way. --- Daniel daniel.skorka@stud.uni-karlsruhe.de wrote:
On Sun, Nov 27, 2005 at 03:24:32PM +0000, L. Lenders wrote:
Hi Daniel, i opened a bug for this with requested info: bug 3956. Thanks for the help btw! regards
Louis
Ok, I managed to catch up. So let's see:
- You do have client GLX 1.3, but server GLX 1.2 Raphael: That amounts to GLX version 1.2, the
lower version is important. 2. You have a different problem. The calls to glXChooseFBConfig return NULL because your card doesn't want to do the requested visual. If you look closely, you will see another call to glXChooseFBConfig that does not fail because your card wants to do this visual. 3. bug #3956 should be closed.
Daniel
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On Monday 28 November 2005 20:37, L. Lenders wrote:
Hi,thanks for looking into this. Appearantly this bug is different from the ones you're writing the patch for. I found that when i run it like this: WINEDEBUG=+relay,seh wine doom3.exe 2>/dev/null the app comes up just fine. Somehow it needs to be slowed down a bit. I'll do some more digging to see if i can find anything useful. The bug must not be closed, as doom3 _does_ crash when i run it with current cvs in a normal way.
Hi,
can you try to provide a WINEDEBUG=+tid,+opengl,seh wine doom3.exe log ?
seems a race problem
Regards, Raphael