On 5 August 2016 at 20:56, Matteo Bruni mbruni@codeweavers.com wrote:
@@ -32,7 +32,7 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const { TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, " "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
Somewhat related, this seems to assume "data" is a zero-terminated string.
2016-08-05 23:14 GMT+02:00 Henri Verbeet hverbeet@gmail.com:
On 5 August 2016 at 20:56, Matteo Bruni mbruni@codeweavers.com wrote:
@@ -32,7 +32,7 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const { TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, " "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
Somewhat related, this seems to assume "data" is a zero-terminated string.
Right, it should make use of data_size given that it's right there...