Am Freitag, 21. März 2008 22:11:48 schrieb Roderick Colenbrander:
I expect a number of other 'fake' regressions like the one regarding srgb writing but those can only become visible after this patch.
Note that we perfectly well support srgb writing on all formats if ARB or GLSL pixel shaders are supported. We emulate the srgb correction in the shader
Note that this is not 100% there, if the game is using the fixed function fragment pipeline we currently have no ARB or GLSL pixel shader which could do the gamma correction. However, many games(like HL2) require srgb correction, so we should keep it enabled.