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v3: vkd3d-shader/hlsl: Propagate copies for resource store instructions.
vkd3d-shader/hlsl: Write SM4 UAV store instructions.
vkd3d-shader/hlsl: Parse UAV stores.
vkd3d-shader/hlsl: Implement typed UAV loads.
vkd3d-shader/hlsl: Write SM4 UAV declarations.
vkd3d-shader/hlsl: Allocate UAVs.
tests: Add a test for storing to a UAV array.
tests: Add more tests for UAV allocation.
tests: Fix constructor declaration in the partial UAV write test.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/36
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v3: win32u: Implement NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME).
win32u: Store output id in monitors cache.
win32u: Move NtUserDisplayConfigGetDeviceInfo implementation from user32.
win32u: Store GPU luid in adapters cache.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1157