Overwatch 2 verifies that every kernel callback that is run, lives in user32. Introduce a callback in user32 that just forwards to the other modules' callbacks.
I don't know what to call this kind of callback, I just called it "user32 callback" for now because it's going through user32 but that's not really a good name.
It also sadly necessitates a private \_\_wine export from user32, unless someone has a better idea for how to register the callbacks with user32.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1180
Overwatch 2 verifies that every kernel callback that is run, lives in user32. Introduce a callback in user32 that just forwards to the other modules' callbacks.
I don't know what to call this kind of callback, I just called it "user32 callback" for now because it's going through user32 but that's not really a good name.
It also sadly necessitates a private \_\_wine export from user32, unless someone has a better idea for how to register the callbacks with user32.
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v2: user32: Remove NtUserDriverCallback* kernel callbacks.
winex11.drv: Convert kernel callbacks to user32 callbacks.
winemac.drv: Convert kernel callbacks to user32 callbacks.
wineandroid.drv: Convert kernel callbacks to user32 callbacks.
winevulkan: Convert kernel callbacks to user32 callbacks.
user.exe16: Convert kernel callbacks to user32 callbacks.
user32: Add user32 callback infrastructure.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1180