This is supposedly fixing some games (Age of Empires II Definitive Edition) but I must say that I don't remember in which circumstances this happens.
In any case the `get_process_image_name` request doesn't set any reply when `process->image` is NULL, and in which case it also doesn't set any error. Having an error status seems to be a correct fix.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1499
We need to make sure all (important) cleanup is finished when we exit DllMain,
otherwise we might already unload krnl386 and deadlock
Since we can't have a synchronous DestroyWindow, use an extra message
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52511
Signed-off-by: Fabian Maurer <dark.shadow4(a)web.de>
Code flow is like follows:
- DOSVM_Exit -> RtlExitUserThread -> LdrShutdownThread
- acquire loader lock
- send DLL_THREAD_DETACH to imm32
- - calls DestroyWindow on its window
- - WM_DESTROY is handled asynchonously!
- send DLL_THREAD_DETACH to krnl386.exe
- - TASK_ExitTask
- - try get win16 lock, is blocked by ime32
meanwhile, at ime32
- handles WM_DESTROY
- already have win16 lock from user32
- __wine_ime_wnd_proc (WM_DESTROY) -> imm_couninit_thread -> CoRevokeInitializeSpy
- LdrGetProcedureAddress (want CoRevokeInitializeSpy)
- try get loader_lock, is blocked
Solution is to wait in ime32 DllMain until the cleanup as happened, aka CoRevokeInitializeSpy has finished.
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v6: imm32: Prevent deadlock on unload
https://gitlab.winehq.org/wine/wine/-/merge_requests/1456
On Windows, application-specific settings are stored in the registry
under HKCU\Console\<path_to_app>.
Our implementation of conhost.exe does not know which process is
connected to it, so we need to get the full process image name before
loading any application-specific console settings.
To do this, we extend the server protocol to pass the process Id of
the connected console process to conhost.exe.
Please run tools/make_requests before merging.
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v2: conhost: Load application-specific settings using the full process image name
https://gitlab.winehq.org/wine/wine/-/merge_requests/1492
On Windows, application-specific settings are stored in the registry
under HKCU\Console\<path_to_app>.
Our implementation of conhost.exe does not know which process is
connected to it, so we need to get the full process image name before
loading any application-specific console settings.
To do this, we extend the server protocol to pass the process Id of
the connected console process to conhost.exe.
Please run tools/make_requests before merging.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1492
This video codec is used by games such as Richman 4, and Zwei: The Arges Adventure.
The decoder logic is based on code from the FFmpeg project.
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v3: loader/wine.inf: Enable ir50_32 video codec.
ir50_32: Implement decompression to 24-bit RGB.
ir50_32: Implement IV50_DecompressGetFormat.
ir50_32: Implement IV50_DecompressQuery.
ir50_32: Implement IV50_GetInfo.
ir50_32: Add stub dll.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1301