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v2: taskschd: Remove unused function heap_strdupW.
taskschd: Use standard C functions for memory allocation in task.c.
taskschd: Use standard C functions for memory allocation in regtask.c.
taskschd: Use standard C functions for memory allocation in folder_collection.c.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1466
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v4: mfmediaengine: Add a fallback when the set engine format cannot be used to init samplegrabber.
mfmediaengine: Only accept engine formats which are render target compatible.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1046
I was watching some random YouTube stream and then heard a voice telling me to do this.
This can run wglgears on wow, though there's plenty of missing pieces which I don't have any idea how to fix (like buffer mapping, etc.). Opening it as a draft for now to show the whole thing, if it seems alright I'll send it in batches.
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v7: HACK: wined3d: Disable persistent buffer mapping.
HACK: wined3d: Ignore D3DKMT open errors.
winex11.drv: Avoid crashing on invalid pixel format pointer.
opengl32: Use the +opengl debug channel everywhere.
opengl32: Implement wow64 thunks for glMapBuffer (et al.).
https://gitlab.winehq.org/wine/wine/-/merge_requests/1010