--
v3: d3d10/effect: Add 'ceil' instruction for expressions.
d3d10/effect: Add 'dot' instruction support for expressions.
d3d10/effect: Add trigonometric instructions support for expressions.
d3d10/effect: Add support for shift instructions.
d3d10/effect: Add 'or' instruction support for expressions.
d3d10/effect: Add more integer instructions for expressions.
d3d10/effect: Add signed integer compare instructions for expressions.
d3d10/effect: Implement instructions used for signed integer division.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1684
Some games with support for the haptic feedback and speaker features of the Sony DualSense controller select the controller's audio output by filtering on the ContainerId IMMDevice property to find one that matches the controller's HID's.
While MRs !359 and !360 implement getting the ContainerID of the IMMDevice, this MR implements getting the ContainerID from the HID device.
As for !360, I marked this MR as a draft because I understand that the way the ���GUID��� is generated is far from ideal. Furthermore, there is code duplication with !360 in the way the container's sysfspath is found and how a GUID is generated from it, so moving that part elsewhere would make sense. But as for !360, I think I will need help with those tasks.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/535
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
--
v4: riched20: Add font fallbacks for CJK.
riched20: Add font fallback support.
riched20: Use OpenType functions for painting and generating script tags.
https://gitlab.winehq.org/wine/wine/-/merge_requests/417
This fixes an issue when the path includes non-ASCII characters.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
--
v2: mshtml: Call UrlUnescapeW() with URL_UNESCAPE_AS_UTF8 in is_gecko_path().
shlwapi/tests: Test UrlUnescapeW() with URL_UNESCAPE_AS_UTF8.
kernelbase: Implement URL_UNESCAPE_AS_UTF8 for UrlUnescapeW().
shlwapi/tests: Test UrlUnescapeW() with independent data.
https://gitlab.winehq.org/wine/wine/-/merge_requests/585
And use that instead of duplicating those helpers across the tree.
Besides removing existing duplicates, I am planning to add yet another WinRT dll (gamepad) and we will likely add more in the future, each of those can use that, as well as potentially more common helpers.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/1045
When the child window and the parent window are no longer in the same process,
the parent window shadow does not update the vis rgn of the child window and
modify the WS_VISIBLE style of the child window. so we need to update the vis
rgn when another process gets the DC of the child window.
Signed-off-by: Jiajin Cui <cuijiajin(a)uniontech.com>
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/1306
MR !607 was trying to fix an issue with Life Is Strange Remastered, but
although it fixed some race conditions with presentation end, the issue
it was trying to fix is still there.
The game calls IMFMediaSession_Stop while the presentation is ending, expects
that command to quickly execute, interrupting the presentation end and
emitting a MESessionStopped event instead of the MESessionEnded.
Delaying the Stop command and emitting the MESessionEnded event breaks
the game assumptions and it crashes.
--
v4: mf: Discard end of presentation on IMFMediaSession_Stop.
mf/tests: Test IMFMediaSession_Stop command near presentation end.
mf/tests: Test Start / Pause / Stop IMFMEdiaSession events.
mf/tests: Split wait_media_event helper into wait_next_media_event.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1710