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v4: vkd3d-shader/spirv: No longer handle builtin array size mismatch in spirv_compiler_emit_input().
vkd3d-shader/spirv: Remove handling of VKD3DSPR_OUTCONTROLPOINT.
vkd3d-shader/ir: Check for vocp usage during IR normalization.
vkd3d-shader/ir: Pass a vkd3d_shader_parser to instruction_array_normalise_io_registers().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/421
A few recent changes broke the macOS build. Unfortunately nobody noticed, because the macOS CI job always fails. :-(
However, we can still fix that. I'm not sure that the last commit is the best approach, would like to have comments from Henri.
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v7: include: Move D3D_BLOB_PART to a new header file.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/423
Goes atop MR 409. The last five commits belong to this MR.
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v5: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi().
vkd3d-shader/spirv: Introduce integer width cast instructions.
vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction().
vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction().
vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg().
vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
vkd3d-shader/spirv: Support VKD3D_DATA_UINT in spirv_compiler_emit_neg().
vkd3d-shader/spirv: Handle the UMUL instruction.
vkd3d-shader/spirv: Introduce an IDIV instruction.
vkd3d-shader/spirv: Introduce an FREM instruction.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/436