Moving most systray code out of winex11, and removing the need for a custom export in winemac. Maybe winemac could use that new interface as well but I didn't want to mess with it too much.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4540
This is the third (and last) part of the Wayland driver Vulkan subseries:
1. Implement `vkQueuePresentKHR` and support reporting `VK_ERROR_OUT_OF_DATE_KHR` and `VK_ERROR_SURFACE_LOST_KHR`.
2. Misc. enhancements/fixes to ensure the subsurface containing the vulkan rendering is displayed properly.
3. Implement a couple of remaining Vulkan functions.
With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don't currently support what's needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet.
Thanks!
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v2: winewayland.drv: Implement vkGetPhysicalDevicePresentRectanglesKHR.
winewayland.drv: Implement vkGetDeviceGroupSurfacePresentModesKHR.
winewayland.drv: Apply client subsurface position on creation.
winewayland.drv: Ensure Vulkan parent surface is mapped with proper size.
winewayland.drv: Detect and report vkQueuePresentKHR errors.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4522