Currently, if a probe fails, it will print the line number of the [test]
block the probe is in, not the line number of the probe itself. This
makes it somewhat difficult to debug.
This commit makes it print the line number of the probe as well.
CC @zfigura
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v2: tests: Print the line number of the probe when a test fails.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/499
Moving most systray code out of winex11, and removing the need for a custom export in winemac. Maybe winemac could use that new interface as well but I didn't want to mess with it too much.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4540
This is the third (and last) part of the Wayland driver Vulkan subseries:
1. Implement `vkQueuePresentKHR` and support reporting `VK_ERROR_OUT_OF_DATE_KHR` and `VK_ERROR_SURFACE_LOST_KHR`.
2. Misc. enhancements/fixes to ensure the subsurface containing the vulkan rendering is displayed properly.
3. Implement a couple of remaining Vulkan functions.
With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don't currently support what's needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet.
Thanks!
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v2: winewayland.drv: Implement vkGetPhysicalDevicePresentRectanglesKHR.
winewayland.drv: Implement vkGetDeviceGroupSurfacePresentModesKHR.
winewayland.drv: Apply client subsurface position on creation.
winewayland.drv: Ensure Vulkan parent surface is mapped with proper size.
winewayland.drv: Detect and report vkQueuePresentKHR errors.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4522