Goes atop !471. The last six commits belong to this MR.
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v2: vkd3d-shader/dxil: Emit constant global arrays as immediate constant buffers.
vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer.
vkd3d-shader/spirv: Support declared component type and count in immediate constant buffers.
vkd3d-shader/spirv: Support constant initialisers in indexable temps.
vkd3d-shader/dxil: Support null constant arrays.
vkd3d-shader/spirv: Support declared component type and count in indexable temps.
vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
vkd3d-shader/dxil: Implement the DXIL GEP instruction.
vkd3d-shader/dxil: Support global variable initialisers.
vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.
vkd3d-shader/dxil: Implement default address space global variables.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/477
This adds the product ids for the DualSense Edge to enable feature parity with the existing DualSense suppport.
I've tested this with the DualSense Edge hardware and these Windows games installed from Steam:
* Returnal
* Death Stranding: Director's Cut
* Overwatch 2
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4433