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v8: vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
vkd3d-shader/dxil: Implement the DXIL GEP instruction.
vkd3d-shader/dxil: Support global variable initialisers.
vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.
vkd3d-shader/dxil: Implement default address space global variables.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
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v3: Revert "vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions."
vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing.
tests: Test overloads with signed and unsigned numeric values.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/478
This is the first of (tentatively) 3 MRs that add Vulkan support to the Wayland driver. Here is the proposed breakdown:
* part 10.1 (this one): Basic setup and VkSurfaceKHR integration
* part 10.2: VkSwapchainKHR integration
* part 10.3: Everything else (mostly passthrough implementations of other Vulkan functions)
I chose to go with Vulkan first, instead of OpenGL, since the integration is more straightforward, and allows us to implement required core driver changes (which will also be used for OpenGL later) with fewer distractions.
Please note that all 3 parts need to land before the Vulkan support is actually usable in applications/games. I have uploaded the full (tentative) series for people that want to take a look or try out the final state: https://gitlab.winehq.org/afrantzis/wine/-/tree/wayland-part-10
Finally, part 10 is not based on part 9, so they can land in either order. However, there are interactions and conflicts between the two, so whichever part lands last will need to be (slightly) adapted. Note, though, that without part 9, some things won't work well on scaled outputs (esp. fullscreen).
Thanks!
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v2: winewayland.drv: Forward all client surface pointer events to parent.
winewayland.drv: Set client area subsurface size.
winewayland.drv: Set client area subsurface position.
winewayland.drv: Use a client area subsurface as the Vulkan target.
winewayland.drv: Implement vkDestroySurfaceKHR.
winewayland.drv: Implement vkCreateWin32SurfaceKHR.
winewayland.drv: Implement vkGetDeviceProcAddr and vkGetInstanceProcAddr.
winewayland.drv: Implement vkDestroyInstance.
winewayland.drv: Implement vkCreateInstance.
winewayland.drv: Implement vkEnumerateInstanceExtensionProperties.
winewayland.drv: Add skeleton Vulkan driver.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4340