Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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v14: vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
vkd3d-shader: Add separate binary target type for effects.
vkd3d-shader/hlsl: Handle effect group statement.
vkd3d-shader/hlsl: Add variables for techniques.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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v13: vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
vkd3d-shader: Add separate binary target type for effects.
vkd3d-shader/hlsl: Handle effect group statement.
vkd3d-shader/hlsl: Add variables for techniques.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
We are preferring the thread input cursor over the global desktop
cursor, but if the thread input has no cursor yet, for instance when
thread is attached to another thread without a message queue yet,
it will end up being invisible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55961
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v2: server: Use the desktop cursor as the default thread input cursor.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4676
Some driver, e.g. MoltenVK, fail in some cases if the image view usage is too broad or unknown.
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v3: wined3d: Expose the image view usage for non-default views.
wined3d: Expose the image view usage for null views.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4022
Some driver, e.g. MoltenVK, fail in some cases if the image view usage is too broad or unknown.
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v2: wined3d: Expose the image view usage for non-default views.
wined3d: Expose the image view usage for null views.
wined3d: Mark an extension as supported if it is core for the Vulkan version in use.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4022
Adds an env variable WINE_WAYLAND_UNACCELERATED_POINTER
which allows raw input. This makes it easier to calculate
the same sensitivity in different games, use sensitivity
calculators, and easily change values when changing DPI
and do not depend on the compositor or OS.
For example, you want to set the sensitivity to half as much,
and sensitivity curves in libinput are more difficult
to calculate than in the games themselves.
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v4: winewayland.drv: Add unaccelerated pointer support
https://gitlab.winehq.org/wine/wine/-/merge_requests/4698