On Mon Dec 18 12:14:13 2023 +0000, beh 591 wrote:
> @afrantzis just a quick question
> ```plaintext
> 00d8:err:d3d:wined3d_caps_gl_ctx_create Failed to find a suitable pixel format.
> 00d8:err:d3d:wined3d_adapter_gl_init Failed to get a GL context for
> adapter 00007F53BC3F2D50.
> ```
> is this a bug that has to do with that opengl support you are talking about
> well genshin impact works but its launcher doesn't so yeah just woundering
> maybe this is already a known bug or something
> * it works in the x11 side
thats because opengl support isn't in the upstream winewayland driver so of course something that uses opengl won't work
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4522#note_56256
On Mon Dec 18 23:49:33 2023 +0000, Vixea wrote:
> if you want you could try this patch might fix it like roblox
> https://pastebin.com/9H3TALp7
> (updated by me and beerserker created by Giraffe - these are all discord
> names so you know) - works as of today may break in the future of course
This is already fixed in the upstream.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4522#note_56250
On Sun Dec 3 10:53:53 2023 +0000, Yona-TYT wrote:
> I've noticed more overloading in Xwayland when playing oldrunescape, so
> I'm playing Wayland despite having no keyboard input.
if you want you could try this patch might fix it like roblox
https://pastebin.com/9H3TALp7
(updated by me and beerserker created by Giraffe - these are all discord names so you know) - works as of today may break in the future of course
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/4522#note_56249
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v4: vkd3d-shader/hlsl: Allow non-numeric types in the ternary operator.
vkd3d-shader/hlsl: Separate an add_ternary() helper.
tests: Add many more tests for ternary expressions.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/463