This patch should change the module list in the automatic backtraces from "info share" to "info wow share". That way all loaded modules should get listed instead of just the process native ones.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4709
Some games exhibit freeze in game play because they implement something like:
- upon an event (exception...)
- use toolhelp to get a snapshot of self loaded modules,
- call SymLoadModule() on each module,
- furthermore, they keep their dbghelp session active, and
redo the process above when a new event occurs.
This ends up with trying to reload at the very same base address
each one of the already loaded modules.
Native implements a fast exit path when asking to load a module at the exact
same base address of an already loaded one: it simply bails out (without checking
anything else).
Builtin is way more slow (it resync:s ELF/Mach-o module list, load the new module
before actually dropping at the end of the process).
This can result in second of relay.
This serie adds the tests for supporting above claim and fix it.
Credit to Paul Gofman for triaging this behavior.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4712
Fix Toad for Oracle F3 find next function not working properly because its WH_KEYBOARD hook gets called too many times.
There is another case that could cause WH_CBT HCBT_CLICKSKIPPED hooks to get called recursively as the tests show. I will send patches for that after the code freeze.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4711