The main idea here is to avoid DWORD and similar types in vkd3d-shader, and ultimately the -Wformat issues that come along with it.
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v2: vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32().
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().
vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/522
```
Datta: what have we given?
My friend, blood shaking my heart
The awful daring of a moment's surrender
Which an age of prudence can never retract
By this, and this only, we have existed
Which is not to be found in our obituaries
Or in memories draped by the beneficient spider
Or under seals broken by the lean solicitor
In our empty rooms
```
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/518