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v10: vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability.
tests/shader-runner: Add 64-bit bitwise tests.
tests/shader-runner: Add 64-bit arithmetic tests.
tests/shader-runner: Introduce a 'float64' requirement directive.
tests/shader-runner: Introduce an 'int64' requirement directive.
vkd3d-shader/spirv: Emit an error if 64-bit integers are used.
vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
On Tue Dec 12 18:22:51 2023 +0000, Vladimir Panteleev wrote:
> Thank you again for working on this fix. The CI failure looks unrelated,
> perhaps rebase on `master` and it will go away?
Oh right, I thought I did that.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3405#note_55829
On Tue Dec 12 18:22:51 2023 +0000, Rémi Bernon wrote:
> This was meant to fix a regression, anything wrong with it?
Thank you again for working on this fix. The CI failure looks unrelated, perhaps rebase on `master` and it will go away?
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3405#note_55826
Implement effect related functions in Gdiplus.
This currently a WIP.
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v10: gdiplus: Add GdipGetEffectParameters implementation.
gdiplus: Add GdipSetEffectsParameters implementation.
gdiplus: Add GdipGetEffectParameterSize implementation.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4661
The Wayland specification states about the keyboard leave event:
After this event client must assume that all keys, including
modifiers, are lifted and also it must stop key repeating if
there's some going on.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56001
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To replicate a manifestation of the problem:
1. Open notepad
2. Hold down a key, wait for repetition to begin
3. While keeping key pressed, change focus to some other window (e.g. click away)
4. Key keeps repeating in notepad forever (lifting the key has no effect now, since the keyboard focus has been lost)
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4679