I think the behaviour of SetWindowPos() in this case is partially explained by the fact that topmost state is not strictly applicable to child windows and so Windows denies such requests. Child window can still end up with WS_EX_TOPMOST style if it was set at window creation (doesn't work this way in Wine now) or, e. g., like in the test added in the patch.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=20190
Also fixes game load dialog in Indiana Jones and the Infernal Machine.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/667
This is some preparatory work for vulkan child window and other features which currently live in Proton. I think this could be upstream already, and it will make rebasing patches on top of it simpler. To get vulkan child window upstream we'd probably still need to rework it a bit and maybe try to move the wait and blit to `vkQueuePresent` somehow.
The idea here is also that although Vulkan spec does not allow multiple active swapchains for the same window, Windows tends to allow it especially with D3D, and we also need to support the case where multiple APIs are use to draw onto the same window surface (as we implement D3D on top of GL/Vk for instance).
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v3: winex11: Rename X11DRV_FLUSH_GL_DRAWABLE to X11DRV_PRESENT_DRAWABLE.
winex11: Put detached client windows surfaces offscreen.
winex11: Re-attach vulkan surfaces when images are acquired.
winevulkan: Add vkAcquireNextImage(2)KHR driver entries.
winex11: Resize detached vulkan surfaces when window is resized.
winex11: Detach the vulkan surfaces when their HWND is destroyed.
winex11: Detach vulkan client windows before destroying them.
winex11: Introduce a new detach_client_window helper.
winex11: Add traces to vulkan surface grab / release.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4533
This is some very old patch series, initially aimed at speeding up Gears of Wars online connection, but it wasn't clear if it was actually necessary.
We now confirmed that it is also required for Gears 5 online mode, and without it, connection fails with an error message. I updated the last change to specifically handle TLS rehandshake vs empty input, to avoid breaking some tests. I think having empty input when renegotiating is a valid scenario, although I'm not sure how to write tests for that (it will require some server-side part to request a re-handshake to the client).
In any case, this has nothing to do with client certificate as the returned ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED error in the code seems to suggest.
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v2: secur32: Perform TLS re-handshake after SEC_I_RENEGOTIATE was returned.
winhttp: Handle SEC_I_RENEGOTIATE after DecryptMessage.
winhttp: Introduce new netconn_negotiate helper.
winhttp: Move connect end checks out of the loop.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3199
Just using the servers to test for now because this test seems to pass on Windows.
This test seems to be passing for me on Windows 10.
Signed-off-by: David Kahurani k.kahurani(a)gmail.com
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3558
After running 'make check', this script can be used to see which tests are not passing, showing the test line and a \[XP\], \[XF\], or \[F\] tag, for each backend.
It can be used like this:
```plaintext
python3 lightboard.py [-b] <vkd3d_build_path>/tests/hlsl
```
![lightboard.png](/uploads/f97450e6d583ebcef4c90d622981571b/lightboard.png)
So we can say "All lights green across the board" in a cinematic way.
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/427
Based on [a patch](https://www.winehq.org/mailman3/hyperkitty/list/wine-devel@winehq.or… by Jinoh Kang (@iamahuman) from February 2022.
I removed the need for the event object and implemented fast paths for Linux.
On macOS 10.14+ `thread_get_register_pointer_values` is called on every thread of the process.
On Linux 4.14+ `membarrier(MEMBARRIER_CMD_GLOBAL_EXPEDITED, ...)` is used.
On x86 Linux <= 4.13 and on other platforms `madvise(..., MADV_DONTNEED)` is used, which sends IPIs to all cores causing them to do a memory barrier.
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v11: ntdll: Add thread_get_register_pointer_values-based implementation of NtFlushProcessWriteBuffers.
ntdll: Add sys_membarrier-based implementation of NtFlushProcessWriteBuffers.
ntdll: Add MADV_DONTNEED-based implementation of NtFlushProcessWriteBuffers.
https://gitlab.winehq.org/wine/wine/-/merge_requests/741