On Tue Apr 25 20:26:04 2023 +0000, Henri Verbeet wrote:
> As an aside, I should note that MSVC is not officially a supported
> compiler for vkd3d. I'll happily take patches to make it work provided
> they're not too unreasonable, but if it breaks, it breaks.
The other issue I run into - and this is probably a Vulkan SDK thing, not MSVC as such - is that the options I have for GLSL.std.450.h are
spirv-headers/GLSL.std.450.h
spirv_cross/GLSL.std.450.h
and not spirv/unified1/GLSL.std.450.h or vulkan/GLSL.std.450.h as checked by configure. Has the location changed in newer Vulkan SDK versions, or was this never tested on Windows (with any compiler) to begin with?
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/171#note_31131
While working on Wine ports or Hangover I sometimes come across exceptions with code=6ba.
When I forget about which exception it is, I have a hard time figuring it out, as greping for 6ba shows nothing relevant.
Only after conversion to dec (1722) one stumbles across the right exception.
So please consider adding it to the list.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2706