I think the behaviour of SetWindowPos() in this case is partially explained by the fact that topmost state is not strictly applicable to child windows and so Windows denies such requests. Child window can still end up with WS_EX_TOPMOST style if it was set at window creation (doesn't work this way in Wine now) or, e. g., like in the test added in the patch.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=20190
Also fixes game load dialog in Indiana Jones and the Infernal Machine.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/667
Based on [a patch](https://www.winehq.org/mailman3/hyperkitty/list/wine-devel@winehq.or… by Jinoh Kang (@iamahuman) from February 2022.
I removed the need for the event object and implemented fast paths for Linux.
On macOS 10.14+ `thread_get_register_pointer_values` is called on every thread of the process.
On Linux 4.14+ `membarrier(MEMBARRIER_CMD_GLOBAL_EXPEDITED, ...)` is used.
On x86 Linux <= 4.13 and on other platforms `madvise(..., MADV_DONTNEED)` is used, which sends IPIs to all cores causing them to do a memory barrier.
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v11: ntdll: Add thread_get_register_pointer_values-based implementation of NtFlushProcessWriteBuffers.
ntdll: Add sys_membarrier-based implementation of NtFlushProcessWriteBuffers.
ntdll: Add MADV_DONTNEED-based implementation of NtFlushProcessWriteBuffers.
https://gitlab.winehq.org/wine/wine/-/merge_requests/741
Currently GetFileType() ends up returning the file type solely based on Unix fd type if it gets it from server. The problematic case is when our process gets a pipe or socket fd as a stdin or stderr from Unix. The server object which gets created through wine_server_fd_to_handle is a regular file regardless of the underlying Unix fd type. It probably can't be anything else, at least for pipes, as the pipe should have both ends but we have only one in this case.
That causes problems, e. g., with libuv (used, e. g., by Vampire Survivors). It checks stdout handle type and if it is pipe it tries to do SetNamedPipeHandleState() on it and does not tolerate the failure.
It looks more sensible to me to report all the pipes and sockets created through wine_server_fd_to_handle() as regular files as that matches the server objects we have for them. When that is not the case we should get the correct type from server fd type.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1425
As _WINE_HWND_STYLE and _WINE_HWND_EXSTYLE respectively.
Gamescope parses these to make smarter decisions about what window
to primary focus, or to treat as a dropdown/overlay.
This was originally a Proton commit by Remi Bernon, however,
it would definitely be nice to have support for Gamescope focusing
correctly under upstream Wine as well.
Fixes a bunch of games/launchers run with Wine under Gamescope.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2902
The idea I have is to use this module to declare class stubs until there is a good reason to split them to dedicated modules. WinRT modules aren't usually loaded directly, and instead the registry is queried to figure which module to load for which class.
This would help avoiding unnecessary proliferation of stub WinRT modules, while at the same time allowing to factor WinRT foundation code (such as vector / async, etc...) between the modules that seem to deserve to be implemented separately.
The relevant classes could then be split out to dedicated modules on a as-needed basis, when they get fleshed out.
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v3: winewinrt: Factor IAsyncOperation<boolean> implementations.
winewinrt: Factor IAsyncInfo implementations.
winewinrt: Move Vector<HSTRING> from windows.media.speech.
widl: Write C type names for function parameters.
winewinrt: Factor Vector<IInspectable> implementations.
winewinrt: Introduce new static library.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2298
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v2: winex11: Create registry keys for known Xkb layouts.
winex11: Keep a list of every known Xkb layout.
winex11: Read the _XKB_RULES_NAMES root window property.
win32u: Init vsc2vk in NtUserGetKeyNameText only if necessary.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2408
This fixes various problems I've run into while trying to use Fusion 360 in wine.
- stacking issues in unmanaged mode
- I also attempted to apply the same fix for managed mode, but it looks difficult to do this in a way that plays well with window managers; I think it's best left up to them to keep override_redirect windows at the top of the stack)
- when the window manager sets our state to withdrawn, tell the window that it's been minimized, since the semantics are very similar
- the last one is a hack because I don't really know what to do about it, when clicking on the floating popups, they gain focus, which causes wine to incorrectly make them managed and that breaks everything
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v3: winex11: don't let captionless popups be managed
winex11: pass ICCCM withdrawn state as minimized
winex11: restack a window's owned popups above it
https://gitlab.winehq.org/wine/wine/-/merge_requests/2343