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v2: vkd3d: Release op data when destroying the queue.
vkd3d: Always emit an error when failing to reserve for the op array.
vkd3d: Release the op mutex on allocation failure.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/251
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v2: wined3d: Remove no longer used arguments from wined3d_texture_update_desc().
wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
wined3d: Factor out a swapchain_create_texture() helper.
dxgi: Do not create a d3d11 swapchain object for the implicit swapchain.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2822
This series of patches enable Adobe PDF Reader 11 protected mode, which is essentially a Chromium sandbox, to work properly.
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v2: server: Allow creating a real explorer desktop window for invisible window stations.
user32/tests: Test that an actual desktop window should be created on invisible window stations.
win32u: Use the window station name to check if an application is running as a service.
user32/tests: Test monitor information with an invisible window station.
win32u: Create explorer with the thread effective access token.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3162
Ah, dammit, I wish I had caught this sooner.
MoltenVK has its own scheme for assigning a PCI device ID to the AGX GPUs. I wonder if it wouldn't be worth attempting to emulate that in case apps try to match the ID from Vulkan to this one.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3187#note_37247
On Windows, `sendto()` ignores its destination parameters when provided with a connection-based socket (currently only SOCK_STREAM), even if they contain invalid data. This patch implements this behavior.
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v3: ws2_32/tests: Add test for sendto() and recvfrom() on TCP sockets.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3186