This is needed for Direct Storage part of newer MS d3d12 SDK (which is shipped with the games) to work (in particular, fixes New World crash on start after recent game update).
QueryIoRingCapabilities() is present starting from Windows 11 only, and SDK still works on Win10, but Win10 doesn't provide api-ms-win-core-ioring-l1-1-0 apiset dll (while Wine does since commit 7d81575c680212f7bef7a7d7d11d2615ffde4c9a). SDK is fine if api-ms-win-core-ioring-l1-1-0 is absent but once it is present it expects at least QueryIoRingCapabilities to be present (and then gracefully handles error return from it).
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3291
> It is indeed Wine-specific, but on Windows it isn't as much of a problem because AllocConsole gives you the same cmd you would use normally, while wineconsole is inferior to a normal terminal.
I think that what you're looking for is `AttachConsole`. Depending details of process hierarchy, something `if (!AttachConsole(ATTACH_PARENT_PROCESS)) AllocConsole()` instead of plain `AllocConsole` should do what you want both on Windows and Wine.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3145#note_38575
Windows 10 [received support](https://devblogs.microsoft.com/commandline/af_unix-comes-to-window… for AF_UNIX sockets in Insider Build 17063. This merge request adds basic support for AF_UNIX sockets to ws2_32 and wineserver.
Of particular note is the difficulty in handling `sun_path`. Most of the functions that allow for translating Windows paths to Unix paths are not accessible from ws2_32. I considered the following options:
* Pass the Windows path to wineserver and do the conversion there.
* This is, as far as I can tell, not possible without major rearchitecting. wineserver does not have functions to translate Windows paths to Unix paths, for obvious reasons.
* Obtain the current working directory of the requesting process and temporarily change directories to there.
* This only handles relative paths and fails for absolute paths, UNC paths, etc.
* Conditionally change directories based on whether the path is relative or not.
* This is error-prone and wineserver does not have the requisite functions to do this cleanly.
I ultimately decided to pass the translated Unix path to wineserver, which changes directories to `dirname(path)`. It then provides `bind` and `connect` with `basename(path)`. This is not threadsafe, but wineserver is not (currently) multithreaded.
Abstract sockets are supported by this patch.
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v39: ws2_32/tests: Add test for AF_UNIX sockets fix.
server: Fix getsockname() and accept() on AF_UNIX sockets.
server: Introduce error when attempting to create a SOCK_DGRAM AF_UNIX socket.
server: Allow for deletion of socket files.
ws2_32: Add support for AF_UNIX sockets.
ntdll/unix: Add support for AF_UNIX sockets to multiple functions.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2786
This also converts the opaque pointers passed across the PE->Unix interface to opaque types
represented as UINT64 which store the unix side pointer. This makes the thunking simpler and should
avoid anyone accidently dereferencing the unix pointer in the PE code.
This was tested with warcraft 3 (1.26, the last non-reforged release), and is consistent with the standard 32bit build. ~~But since movies on warcraft 3 are broken in standard 32bit builds I could only test that that the gstreamer graph gets built up similarly and not verify the video playback. Id appreciate if someone knew of a working exercise of the gstreamer code.~~ it works great, the issue with cinematics ended up being related to modesetting under xwayland, running with a virtual desktop in winecfg confirms playback working perfectly.
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v10: winegstreamer: Implement Wow64 entrypoints in the Unix library.
winegstreamer: Replace ambiguously sized/aligned elements
winegstreamer: Replace pointers with handles in PE->Unix transition
https://gitlab.winehq.org/wine/wine/-/merge_requests/3075