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v2: gdiplus: Include the newline in the measurement of each line.
gdiplus/tests: Add test for bounds of newline.
win32u: Detect and handle characters that are considered to have no width for GetTextExtentExPoint.
gdi32/tests: Add test for width of carriage return and line feed.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3517
`FileRenameInformationEx` and `FileLinkInformationEx` are expanded versions of the `FileRenameInformation` and `FileLinkInformation` classes in `NtSetInformationFile`. They replace a single `ReplaceIfExists` flag with a `Flags` field that can contain a wider selection of options.
This patch-set implements these new classes by replacing the `replace` field of the `set_fd_name_info` server request with `flags`. The original `FileRenameInformation` and `FileLinkInformation` classes are then reimplemented to use `FILE_RENAME_REPLACE_IF_EXISTS` and `FILE_LINK_REPLACE_IF_EXISTS` respectively.
The patch set additionally implements `FILE_RENAME_IGNORE_READONLY_ATTRIBUTE` and `FILE_LINK_IGNORE_READONLY_ATTRIBUTE`, as well as `FILE_RENAME_POSIX_SEMANTICS` and `FILE_LINK_POSIX_SEMANTICS`.
Wine Bugs:
* [#54997](https://bugs.winehq.org/show_bug.cgi?id=54997) - msys2: gpg.exe fails because "NtSetInformationFile Unsupported class (65)" / FileRenameInformationEx
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3816
In `Makefile`, `foobar.tab.c` is made from the following rules:
```
foobar.tab.h: foobar.y
bison -o foobar.tab.c -d foobar.y ---- Rule X
foobar.tab.c: foobar.y foobar.tab.h
bison -o $@ foobar.y --- Rule Y
```
Normally, `Rule X` is used. In parallel makes, if `foobar.tab.c` is
considered while updating `foobar.tab.h` by `Rule X`, `Rule Y` is used.
So, if we compare build directories, there might be a difference in that
`foobar.tab.c` may or may not contain `#include "foobar.tab.h"`.
To avoid the above situation, this patch introduces [Grouped Targets](https://www.gnu.org/software/make/manual/html_node/Multiple-Target… which is
new in GNU Make 4.3.
The previous rules still apply to prevent build failures on older
systems, such as Ubuntu 20.04 LTS.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3797
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v2: tests: Compile HLSL shaders at runtime in test_unknown_dsv_format().
tests: Compile HLSL shaders at runtime in test_unknown_rtv_format().
tests: Compile HLSL shaders at runtime in test_multiple_render_targets().
tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/337
This goes on top of !325 (which was already approved).
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v4: include: Add some misc D3D12 structs/enums/macros.
include: Add some D3D12 raytracing specific structs.
include: Add the D3D12_BARRIER_GROUP struct.
include: Add the ID3D12Tools interface.
include: Add the ID3D12VirtualizationGuestDevice interface.
include: Add the ID3D12Device10 interface.
include: Add the ID3D12Device9 interface.
include: Add the ID3D12ShaderCacheSession interface.
include: Add the ID3D12GraphicsCommandList4 interface.
include: Add the ID3D12MetaCommand interface.
include: Add the ID3D12Heap1 interface.
include: Add the ID3D12Resource{1,2} interfaces.
include: Add the ID3D12Device8 interface.
include: Add the structs D3D12_FEATURE_DATA_D3D12_OPTIONS{6,7}.
include: Add the ID3D12Device7 interface.
include: Add the ID3D12ProtectedResourceSession1 interface.
include: Add the ID3D12Device6 interface.
include: Add the ID3D12DeviceRemovedExtendedData{,1,2} interfaces.
include: Add the ID3D12DeviceRemovedExtendedDataSettings{,1} interfaces.
include: Add the ID3D12Device5 interface.
include: Add the ID3D12StateObjectProperties interface.
include: Add the ID3D12StateObject interface.
include: Add the ID3D12LifetimeTracker interface.
include: Add the ID3D12SwapChainAssistant interface.
include: Add the ID3D12LifetimeOwner interface.
include: Add the ID3D12Device4 interface.
This merge request has too many patches to be relayed via email.
Please visit the URL below to see the contents of the merge request.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/332
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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v4: vkd3d-shader/hlsl: Add constant folding for the ternary operator.
vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/336