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v2: vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
vkd3d-shader/dxil: Load typed UAV descriptors.
vkd3d-shader/dxil: Load typed SRV descriptors.
vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/533
This is my first time contributing wine and there are a lot of things I'm not sure about, so any comments are welcome. :)
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v15: kernel32: add sync barrier test
kernel32: impl sync barrier
https://gitlab.winehq.org/wine/wine/-/merge_requests/4372
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v5: vkd3d-shader/hlsl: Allow non-numeric types in the ternary operator.
vkd3d-shader/hlsl: Separate an add_ternary() helper.
tests: Add many more tests for ternary expressions.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/463
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v19: vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
vkd3d-shader/ir: Flatten SWITCH/CASE/DEFAULT/ENDSWITCH control flow instructions.
vkd3d-shader/ir: Flatten LOOP/BREAK/CONTINUE/ENDLOOP control flow instructions.
vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.
vkd3d-shader/spirv: Handle RETP in spirv_compiler_handle_instruction().
vkd3d-shader/spirv: Handle DISCARD and TEXKILL in spirv_compiler_handle_instruction().
vkd3d-shader/spirv: Emit descriptor offset loads in the function entry block.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/450