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v4: vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
tests: Test an interpolated PS input where component x is unused.
vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes."
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/536
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v3: vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
tests: Test an interpolated PS input where component x is unused.
vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes."
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/536
This replaces Wine's 10 copies of the function.
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v2: strmbase: Use debugstr_reftime instead of reimplementing it.
wmvcore: Use debugstr_reftime instead of reimplementing it.
winegstreamer: Use debugstr_reftime instead of reimplementing it.
quartz: Use debugstr_reftime instead of reimplementing it.
qasf: Use debugstr_reftime instead of reimplementing it.
mfsrcsnk: Use debugstr_reftime instead of reimplementing it.
mfplat: Use debugstr_reftime instead of reimplementing it.
mf: Use debugstr_reftime instead of reimplementing it.
evr: Use debugstr_reftime instead of reimplementing it.
include: Introduce debugstr_reftime and wine_dbgstr_reftime.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4461