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v3: win32u: Don't move an owned window on top of its owner if it's not activated ever.
user32/tests: Test the z-order for an owned window that's not activated ever.
win32u: Skip windows that are not activated even once in activate_other_window().
user32/tests: Add window activation tests.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4066
This allows for the basic features necessary to compile sm1 shaders. This is the
first step towards comprehensive Direct3D 1-9 support in the Vulkan backend.
Fixed-function d3d states that must be emulated with shaders in Vulkan (e.g.
alpha test) are not yet implemented, nor is the fixed-function pipeline.
Accordingly it is unlikely that any real applications run yet.
Tested with vkd3d's tests. Specifically, run `make crosstest` in a vkd3d tree,
then:
wine tests/shader_runner.cross64.exe ../vkd3d/tests/hlsl/writemask-assignop-0.shader_test
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4875
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v11: tests/d3d12: Test multiple clip distance inputs in test_clip_distance().
tests/d3d12: Use 5 clip distances for the multiple test in test_clip_distance().
vkd3d-shader/ir: Transform clip/cull outputs and patch constants into arrays.
vkd3d-shader/ir: Transform clip/cull inputs into an array.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/564
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v10: tests/d3d12: Test multiple clip distance inputs in test_clip_distance().
tests/d3d12: Use 5 clip distances for the multiple test in test_clip_distance().
vkd3d-shader/ir: Transform clip/cull outputs and patch constants into arrays.
vkd3d-shader/ir: Transform clip/cull inputs into an array.
vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/564
Goes atop !533. The last commit belongs to this MR.
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v2: vkd3d-shader/dxil: Implement DX intrinsic Binary.
vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
vkd3d-shader/dxil: Load typed UAV descriptors.
vkd3d-shader/dxil: Load typed SRV descriptors.
vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/572
Farlight 84 calls this API using the ordinal number 108
For after the code freeze
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v5: xinput: Reimplement XInputGetCapabilities.
xinput: Implement XInputGetCapabilitiesEx.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4693