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v10: dmime: Semi-support creating an audio path from config.
dmime: IDirectMusicPerformance::CreateAudioPath should fail when config is NULL.
dmime: Parse AudioPathConfig
https://gitlab.winehq.org/wine/wine/-/merge_requests/4852
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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v3: vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
vkd3d-shader/fx: Add initial support for writing fx_2_0 binaries.
vkd3d-shader/fx: Check technique type in global scope as well.
vkd3d-shader/hlsl: Allow annotations on techniques.
vkd3d-shader/hlsl: Allow annotations on passes.
vkd3d-shader/hlsl: Add passes variables to the techniques.
vkd3d-shader/hlsl: Add initial support for parsing annotations.
tests/hlsl: Add some tests for annotations.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
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v5: vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
tests: Test an interpolated PS input where component x is unused.
vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes."
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/536
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v3: vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
vkd3d-shader/dxil: Load typed UAV descriptors.
vkd3d-shader/dxil: Load typed SRV descriptors.
vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/533