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v3: mshtml: Make ProgressEvent constructor only available in IE10+ modes.
mshtml: Make PageTransitionEvents only available in IE11 mode.
mshtml: Expose ie9_char as char for KeyboardEvent.
mshtml: Implement get_data for legacy DOCTYPE comment elements.
mshtml: Don't expose element props from comment nodes in IE9+ modes.
mshtml: Don't expose 'atomic' prop from comment nodes in IE9+ modes.
mshtml: Expose IHTMLCommentElement2 interface for comment elements.
mshtml: Don't expose toString from text nodes.
mshtml: Expose the props from the IWineHTMLCharacterData interface for
mshtml: Add an internal IWineHTMLCharacterData interface and forward text
mshtml: Move htmlcomment.c contents into htmltextnode.c.
https://gitlab.winehq.org/wine/wine/-/merge_requests/6887
Windows 10 and 11 introduce the timeout.exe command. This is a similar program with same argument options
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v23: timeout: add minimal test suite
timeout: Windows 10 introduce the timeout command
https://gitlab.winehq.org/wine/wine/-/merge_requests/6869
Windows 10 and 11 introduce the timeout.exe command. This is a similar program with same argument options
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v22: timeout: add minimal test suite
timeout: Windows 10 introduce the timeout command
https://gitlab.winehq.org/wine/wine/-/merge_requests/6869
These changes are the documented way to implement IMFMediaEventGenerator for a media source. Avoiding using a destroyed event queue is the only reason to lock the CS that I can find. On top of !6783 it seems to resolve hanging while switching characters in Killsquad (not decisively proven though).
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v2: winegstreamer: Lock the media source critical section while using the event queue.
https://gitlab.winehq.org/wine/wine/-/merge_requests/6800