Basically !427, but in the form of a custom test driver script.
If I am not mistaken, for the driver script to run properly it is necessary to run
"autoreconf" in the source directory and call the configure script again in the build directory.
The output when running tests would be the same we currently have except for tests that don't PASS,
in that case, detailed information for each failing line will appear. Make a failing test to try it!
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/661
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v16: tests/d3d12: Test multiple clip distance inputs in test_clip_distance().
tests/d3d12: Use five clip distances for the multiple test in test_clip_distance().
vkd3d-shader/ir: Transform clip/cull outputs and patch constants into arrays.
vkd3d-shader/ir: Transform clip/cull inputs into an array.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/564
On Wed Feb 21 23:31:56 2024 +0000, Alex Henrie wrote:
> At Nikolay's suggestion, I have pushed a new version that puts
> `debugstr_time` in wine/strmbase.h and does not rename it.
This does not touch media foundation modules, except for evr which is usable in both systems. So I'm going to unassign myself.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4461#note_62272
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v15: tests/d3d12: Test multiple clip distance inputs in test_clip_distance().
tests/d3d12: Use five clip distances for the multiple test in test_clip_distance().
vkd3d-shader/ir: Transform clip/cull outputs and patch constants into arrays.
vkd3d-shader/ir: Transform clip/cull inputs into an array.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/564