Based on [a patch](https://www.winehq.org/mailman3/hyperkitty/list/wine-devel@winehq.or… by Jinoh Kang (@iamahuman) from February 2022.
I removed the need for the event object and implemented fast paths for Linux.
On macOS 10.14+ `thread_get_register_pointer_values` is called on every thread of the process.
On Linux 4.14+ `membarrier(MEMBARRIER_CMD_GLOBAL_EXPEDITED, ...)` is used.
On x86 Linux <= 4.13 and on other platforms `madvise(..., MADV_DONTNEED)` is used, which sends IPIs to all cores causing them to do a memory barrier.
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v12: ntdll: Add thread_get_register_pointer_values-based implementation of NtFlushProcessWriteBuffers.
ntdll: Add sys_membarrier-based implementation of NtFlushProcessWriteBuffers.
ntdll: Add mprotect-based implementation of NtFlushProcessWriteBuffers.
https://gitlab.winehq.org/wine/wine/-/merge_requests/741
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v9: vkd3d-shader/dxil: Implement DX intrinsic RawBufferStore.
vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().
vkd3d-shader/dxil: Implement DX intrinsic BufferStore.
tests/shader-runner: Add a test for a signed int structured buffer UAV.
tests/shader-runner: Add a test for a signed int typed buffer UAV.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642
MSI_RecordGetIStream adds a reference to the stream. This
reference should be negated as we are done setting the stream.
Signed-off-by: David Kahurani <k.kahurani(a)gmail.com>
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https://gitlab.winehq.org/wine/wine/-/merge_requests/5124
moniker_tree_get_rightmost(root) can return the same pointer as the root parameter so node can
equal to root. moniker_tree_discard(node) frees node, which could be same as root. Then
moniker_create_from_tree(root) could access the already freed pointer.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4768
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v8: vkd3d-shader/dxil: Implement DX intrinsic RawBufferStore.
vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().
vkd3d-shader/dxil: Implement DX intrinsic BufferStore.
tests/shader-runner: Add a test for a signed int structured buffer UAV.
tests/shader-runner: Add a test for a signed int typed buffer UAV.
tests/shader-runner: Support structured buffer UAVs.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/642