Project Kunai associates cloud account with a mix of various items,
including board serial number, resulting in several machines being
bound to the same cloud account because the momo serial number is
always empty.
Note: this patch doesn't follow the systemd guidelines of not
exposing directly /etc/machine-id content (but Wine already
exposes /etc/machine-id as Windows machine GUID).
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4773
It can be substantially faster in some cases. Notepad++ (with several plugins) start up goes down from around ~1.03 sec to ~0.61 sec on my machine (with wineprefix active).
9b7669592d6f8b40976b571b70f8543777d35167 is what introduced this performance regression. I don't know why exactly, but it made my Notepad++ noticeably slower when launched from a file manager (so it's not just at wineprefix startup overhead), which is very annoying.
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v2: win32u: Cache is_virtual_desktop.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5070
This seems to be relied on by some versions of [this Unreal Engine input plugin](https://www.unrealengine.com/marketplace/en-US/product/wm-input-man…
Note: I'm not sure how to deal with `HID_USAGE_GENERIC_KEYPAD`, which (I think) would fall under `RIM_TYPEKEYBOARD`. Do we need to store extra info to differentiate these from `HID_USAGE_GENERIC_KEYBOARD` or is there something in the device info struct that can differentiate them?
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v4: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
user32: Add tests for WM_INPUT_DEVICE_CHANGE messages
https://gitlab.winehq.org/wine/wine/-/merge_requests/2120
Windows 10 [received support](https://devblogs.microsoft.com/commandline/af_unix-comes-to-window… for AF_UNIX sockets in Insider Build 17063. This merge request adds basic support for AF_UNIX sockets to ws2_32 and wineserver.
Of particular note is the difficulty in handling `sun_path`. Most of the functions that allow for translating Windows paths to Unix paths are not accessible from ws2_32. I considered the following options:
* Pass the Windows path to wineserver and do the conversion there.
* This is, as far as I can tell, not possible without major rearchitecting. wineserver does not have functions to translate Windows paths to Unix paths, for obvious reasons.
* Obtain the current working directory of the requesting process and temporarily change directories to there.
* This only handles relative paths and fails for absolute paths, UNC paths, etc.
* Conditionally change directories based on whether the path is relative or not.
* This is error-prone and wineserver does not have the requisite functions to do this cleanly.
I ultimately decided to pass the translated Unix path to wineserver, which changes directories to `dirname(path)`. It then provides `bind` and `connect` with `basename(path)`. This is not threadsafe, but wineserver is not (currently) multithreaded.
Abstract sockets are not fully supported by this patch, matching the behavior of Windows.
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v66: ws2_32/tests: Add test for AF_UNIX sockets.
server: Fix getsockname() and accept() on AF_UNIX sockets.
server: Introduce error when attempting to create a SOCK_DGRAM AF_UNIX socket.
server: Allow for deletion of socket files.
ws2_32: Add support for AF_UNIX sockets.
ws2_32: Add afunix.h header.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2786
This avoids one case of spurious wakeup of WaitOnAddress (which could be triggered by prior race on consequent WakeAddressAll and a thread trying to wake on that, leaving the waking thread in an alerted state). And fixes Resident Evil games randomly crashing due to unhandled spurious SleepConditionVariableCS wakeups.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3929