This isn't all of what Rewrite needs, but it's the large and risky part that would be inappropriate for code freeze.
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v3: quartz/tests: Add some tests for VMR7 renderless mode.
quartz: Return S_OK from IVMRSurfaceAllocator_PrepareSurface().
quartz: Implement IVMRSurfaceAllocatorNotify::AdviseSurfaceAllocator().
quartz: Reimplement the VMR7 using the VMR7 presenter.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4656
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v5: win32u, explorer: Restore display settings on process exit.
winex11.drv: Process RRNotify events in xrandr14_get_id.
user32/tests: Test that display settings are restored on process exit.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5060
Comparison mode needs tests, but these will depend upon the shader runner patch for comparison samplers.
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v2: vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
tests/shader-runner: Add a Gather test with non-constant offset.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/677