There are still some issues I need to fix, mainly around timing conversion between MIDI and dmusic. Right now MIDI files seem to be cut off before the end is reached.
Please have a look at the general approach in the meantime, I need to know if this is the right way to do this or not.
--
v15: dmloader: soundfont override, don't push
dmime: Create a band track for MIDI segments.
dmime/test: Add test for getting band track from midi file.
dmime: Implement IDirectMusicTrack_Play for MIDI tracks.
dmime: Implement getting/setting TempoParam for MIDI tracks.
dmime: Parse MIDI tracks.
dmime: Add stubs for MIDI tracks
dmime: Parse MIDI headers.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4982
This test currently hit a Metal bug when run on Apple Silicon with
MoltenVK and fails. We don't have an easy way to mark shader runner
tests as buggy and we're not interested in tracking that bug anyway,
so I'm just working around it.
--
v2: tests: Work around a Metal bug.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/625
This is relevant to the structuriser because branched DXIL can sometimes contain forward refs. It doesn't need to be implemented in the backend until necessary, but it adds a parameter to `register_init_ssa_vector()` and `register_init_ssa_scalar()` so it's convenient to add before further use of those functions.
--
v3: vkd3d-shader/dxil: Support forward-referenced value ids.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/590
This is the first part of !608, which I decided to separate to ease review.
It consists of improvements to SM1 testing, mainly:
- Correctly passing int and bool uniforms as IEEE 754 floats to SM1 profiles.
- The introduction of the "only" qualifier to avoid abusing `[require]` blocks in case tests retrieve different results for different shader models.
- Allowing some of the tests we already have for SM4/SM6 to run in SM1 after those improvements.
--
v3: tests: Remove [require] directives for tests that use int and bool uniforms.
tests/shader-runner: Introduce "if" qualifier.
tests: Don't ignore SM1 on a non-const-indexing.shader_test test.
tests/vkd3d-shader: Set uninitialized uniforms to zero.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/616
There are still some issues I need to fix, mainly around timing conversion between MIDI and dmusic. Right now MIDI files seem to be cut off before the end is reached.
Please have a look at the general approach in the meantime, I need to know if this is the right way to do this or not.
--
v14: dmime: Create a band track for MIDI segments.
dmime/test: Add test for getting band track from midi file.
dmime: Implement IDirectMusicTrack_Play for MIDI tracks.
dmime: Implement getting/setting TempoParam for MIDI tracks.
dmime: Parse MIDI tracks.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4982
There are still some issues I need to fix, mainly around timing conversion between MIDI and dmusic. Right now MIDI files seem to be cut off before the end is reached.
Please have a look at the general approach in the meantime, I need to know if this is the right way to do this or not.
--
v13: dmime: Create a band track for MIDI segments.
dmime/test: Add test for getting band track from midi file.
dmime: Implement IDirectMusicTrack_Play for MIDI tracks.
dmime: Implement getting/setting TempoParam for MIDI tracks.
dmime: Parse MIDI tracks.
dmime: Add stubs for MIDI tracks
dmime: Parse MIDI headers.
dmime/test: add MIDI loading test
https://gitlab.winehq.org/wine/wine/-/merge_requests/4982
There are still some issues I need to fix, mainly around timing conversion between MIDI and dmusic. Right now MIDI files seem to be cut off before the end is reached.
Please have a look at the general approach in the meantime, I need to know if this is the right way to do this or not.
--
v12: dmime: Create a band track for MIDI segments.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4982