Regarding dirty rectangles:<br>
Documentation for `ForceUpdate` states that "The system might update any region that is larger than the specified rectangle, including possibly the entire window". While native seems to use a sort of dirty-rectangle approach, for this MR, I am simply dirtying the entire surface. If someday someone did want to more-closely match the behavior of native, much can be learned from the rectangles passed to the update callbacks.
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v4: d3drm: Add support for device update callbacks.
d3drm: Blit render target to primary surface on device update.
d3drm: Implement parameter validation for viewport force update.
d3drm/tests: Add tests for Direct3DRMDevice Update
https://gitlab.winehq.org/wine/wine/-/merge_requests/5161
More details here: https://devblogs.microsoft.com/oldnewthing/20181206-00/?p=100415
However it does not mention that `PAGE_NOACCESS` and `PAGE_READONLY` still result in an error on Windows, which is properly implemented in this MR.
Only `WriteProcessMemory` offers this "service", `NtWriteVirtualMemory` will fail on non-writeable and executable regions (and already does so, except for the the mach server backend, which needs https://gitlab.winehq.org/wine/wine/-/merge_requests/4826 to also behave correctly here).
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v2: kernelbase: Flush instruction cache when necessary in WriteProcessMemory.
kernelbase: Allow WriteProcessMemory to succeed on PAGE_EXECUTE_READ.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5222
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v2: vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum.
vkd3d-dxbc: Add an option to ignore checksum.
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/582
Since Yousician's last update, it was throwing an error when initialising audio output. Unfortunately I don't have access to the old version, but they seem to have dropped win<10 support, and are using only IAudioClient3_InitializeSharedAudioStream. They also use IDeviceTopology to get the type of the first output connector.
This is the bare minimum I needed to get it working.
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v16: mmdevapi: add stub for IDeviceTopology
mmdevapi/tests: add test for IDeviceTopology
mmdevapi: implement IAudioClient3_InitializeSharedAudioStream
mmdevapi/tests: add test for AudioClient3_InitializeSharedAudioStream
https://gitlab.winehq.org/wine/wine/-/merge_requests/3554
First part of Proton shared memory series. The full branch can be seen at https://gitlab.winehq.org/rbernon/wine/-/commits/mr/shared-memories.
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v22: win32u: Use the desktop shared data for GetCursorPos.
server: Move the last cursor time to the desktop session object.
server: Move the cursor position to the desktop session object.
win32u: Open desktop shared objects from session mapping.
server: Allocate shared session object for desktops.
win32u: Open the global session shared mapping.
include: Add ReadNoFence64 inline helpers.
server: Create a global session shared mapping.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3103