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v10: vkd3d: Support aliased tile binding if available.
vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for textures.
vkd3d: Implement ID3D12CommandQueue::UpdateTileMappings() for buffers.
vkd3d: Pre-bind sparse texture mip tails.
tests/d3d12: Add a test for freeing underlying memory of a reserved resource.
tests/d3d12: Add tests for UpdateTileMappings().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/631
On Sat Mar 16 23:31:12 2024 +0000, Nikolay Sivov wrote:
> So, no bigger plan other than fixing up idls basically?
I currently don't have one.
Through wine-staging patches for FreeThreadedXMLHTTP60 interface rely on this change.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1060#note_65058
On Sat Mar 16 23:31:12 2024 +0000, Alistair Leslie-Hughes wrote:
> First brings the headers inline with the SDK.
> Second allows you to build against the wine headers without getting a
> link time GUID duplicates.
So, no bigger plan other than fixing up idls basically?
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1060#note_65057