On Mon May 20 21:34:08 2024 +0000, eric pouech wrote:
> agreed (except perhaps for the padding of the N seconds... not that it
> would make sense to replicate the padding, but I'm not sure the printf
> has a trailing whitespace so that it erases the last visible char when
> the width of N is reduced)
I've added the padding, and replicated the behavior of the native program by only updating the "Waiting for N seconds" text.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/5691#note_70991
--
v2: quartz: Hold the streaming lock while calling ICDecompressEnd.
quartz: Use the correct stride when calculating image size in AVIDec.
quartz: Get output format from source, not sink in AVIDec.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5674
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44863
The bug has been fixed already by moving ddraw4 vertex buffers into
system memory. Changing this value makes the game create a smaller
buffer, which makes the game fast on video memory buffers. I think we
should stay close to what Windows drivers report even though we
mitigated the original issue in a different way.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/5687