On Thu Apr 18 23:08:03 2024 +0000, Jinoh Kang wrote:
> @rbernon Thanks for your review! Right now I'm tentatively putting this
> MR on hold until I find a solution for a memory leak: a new (redundant)
> dependency edge is added every time the application calls
> `GetProcAddress()` on a forwarded ref.
Has the memory leak been fixed? 🫗️
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https://gitlab.winehq.org/wine/wine/-/merge_requests/7#note_68140
It may be worth including a call to GetVertexBufferDesc() in the tests. As Matteo mentioned in an earlier comment, the docs seem to suggest that omitting D3DVBCAPS_SYSTEMMEMORY allows the driver/runtime to place the buffer as it sees fit.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2404#note_68109