Some cleanup for expressions, sanitizing the structure a bit especially for abstract operations with multiple args.
I also found out about named bison variables, implicit (as `$token` referring to `token`), or explicit (as `$name` referring to `token[name]`). I think it would make the rules much more readable so I started using them here. My plan is to add them progressively to the rules, unless there's some good reason not to (like idk how portable they are, if that's something we should be worried about).
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4201
I'm not completely sure about the mechanism, but I think it's simple enough to consider having that upstream now. This shows at least how we can leverage win32u surface changes to decide to switch surfaces on/off-screen and fallback to manual blitting.
Having the surfaces on-screen makes sure they are presented as efficiently as possible, having them off-screen we use GDI blit to indirectly call XCopyArea and this will be suboptimal, probably with visible tearing, but hopefully not too common.
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v4: win32u: Use GDI blit to implement partial or other process presentation.
winex11: Return an offscreen HDC from vulkan_surface_detach.
win32u: Pass a HDC parameter to vulkan_surface_detach.
winex11: Create a window surface even when there is client window.
winex11: Also attach child client windows to their toplevel window.
win32u: Make sure vulkan windows have a pixel format selected.
win32u: Detach vulkan surfaces that aren't fully visible.
win32u: Detach offscreen, child or vulkan surfaces for another process.
win32u: Move vulkan surfaces to their new parent when reparenting.
win32u: Introduce a new vulkan offscreen surfaces list.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5573
Using IMF2DBuffer2_Lock2DSize with LockFlags_Write dramatically improves
performance over IMFMediaBuffer_Lock when using a DXGI buffer.
IMFMediaBuffer_Lock does not know that this buffer will not be read and
therefore performs an unnecessary transfer of the texture from GPU to CPU
before it is overwritten.
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v2: winegstreamer: Optimise copy to DXGI buffer.
https://gitlab.winehq.org/wine/wine/-/merge_requests/5978
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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v2: ntdll: Add support for FILE_{RENAME,LINK}_POSIX_SEMANTICS.
ntdll: Factor out get_inode_open_sharing.
ntdll/test: Add tests for FILE_LINK_POSIX_SEMANTICS.
ntdll/test: Add tests for FILE_RENAME_POSIX_SEMANTICS.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4457