This event indicates that there will be no more data. Handling it like
an EOS fixes a dead lock that occurs when a stream completes.
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v2: winegstreamer: Handle the Stream Group Done event.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7824
This fixes Defiant not being able to connect to game servers in game.
That regressed because of the apparently accidental change of the service names in commit 1904227cc363e0fed0fc69d038a0902010f9331b. The game depends on at least NetStatisticsGet("LanmanWorkstation") to succeed ("LanmanServer" may fail on Windows as well).
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https://gitlab.winehq.org/wine/wine/-/merge_requests/7936
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v3: mshtml: Use designated initializers for the Location dispex data.
mshtml: Validate builtin host functions in IE9+ using prototype_id rather
mshtml: Store the object_id of the last object in the prototype chain that
https://gitlab.winehq.org/wine/wine/-/merge_requests/7934