Windows uses a smaller alignment than gstreamer for some formats, for
example NV12. This means we cannot use MFCalculateImageSize() to get the
output sample size. Commit 7b79e3a87b1e switched to calling it instead of
GetOutputStreamInfo() to fix some game bugs.
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v7: winegstreamer: Do not pass a sample size to wg_transform_read_mf().
mf/tests: Add a video processor NV12 test with a width alignment of 2.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8034
NSFloatingWindowLevel(3) is below kCGDockWindowLevel(20), so windows with WS_EX_TOPMOST show behind
the macOS dock. WS_EX_TOPMOST should have a higher window level so that it's not behind the macOS dock.
This is similar to WS_EX_TOPMOST windows on Windows should show on top of the taskbar.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/8704
For React Native.
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v3: win32u: Put the message in the queue when callback pointer is NULL and callback data is 1.
user32/tests: Add more SendMessageCallbackA/W() tests with NULL callback.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8702
For React Native.
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v2: win32u: Put the message in the queue when callback pointer is NULL and callback data is 1.
user32/tests: Add more SendMessageCallbackA/W() tests with NULL callback.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8702