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v3: wined3d: Always divide 1.x projected textures by W in the FFP.
wined3d: Always divide 1.x projected textures by W for shaders.
wined3d: Initialize all remaining FFP texture coordinates to zero.
wined3d: Copy the projective divisor in the FFP vertex pipeline.
wined3d: Alter the texture matrix even for non-projected textures.
wined3d: Pass 3 as the attribute count for generated texcoords.
wined3d: Pass the attribute coordinate count to get_texture_matrix().
wined3d: Handle all invalid values in compute_texture_matrix().
d3d9/tests: Add comprehensive D3DTSS_TEXTURETRANSFORMFLAGS tests.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8641