In clock_change_state() when a clock is running, a timer is removed from clock->timers. The same
timer is then used to create an async result, which will eventually calls present_clock_timer_callback_Invoke()
and removes the same timer.
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v2: mf: Avoid a double free of presentation clock timers.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3955
It makes sense to use the {id}_{range_first} naming scheme for SRVs, UAVs and samplers too because their registers contain the same info, but just fixing this for now.
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/395
Fixes Starfield not being able to take photos in photo mode (due to failing to creating windowscodecs' image factory due to COM apartment being initialized). Turns out on Windows RoGetActivationFactory() initializes implicit MTA apartment when called from STA thread, and so after that called once COM is implicitly uninitialized for any (new) thread until COM is uninitialized in the thread which called RoGetActivationFactory (or that thread exited). This is not the case on Win8 (where the function was first introduced) but looks consistent after that.
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v4: combase: Ensure MTA existence in RoGetActivationFactory().
combase/tests: Add tests for implicit MTA with RoGetActivationFactory().
https://gitlab.winehq.org/wine/wine/-/merge_requests/3806
Since a81c53504ae32715e6e91bd020fdebd5bef20d48, reading the
debuggee environment could fail.
Depending on context, it could end up with no longer being
able to find ELF/Mach-O modules (as some codepaths get
the path to Wine's loader from debuggee environment).
Code was aligning read on allocation granularity, but this
can fail when not all the pages within that range are
committed. So align on page instead.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4048