Silences a very common warning.
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v3: vkd3d-shader/dxbc: Validate and skip the signature section header size.
vkd3d-shader/dxbc: Emit a shader error for an invalid signature data size.
vkd3d-shader/dxbc: Pass a message context to for_each_dxbc_section().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/113
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v7: vkd3d: Do not keep the CS queue locked while processing it.
vkd3d: Always enqueue wait operations, even when they can be executed right away.
vkd3d: Always enqueue signal operations, even when they can be executed right away.
vkd3d: Always enqueue execute operations, even when they can be executed right away.
vkd3d: Hold the queue mutex when adding the queue to a blocked list.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/94
A couple of tests (ntdll, psapi, dbghelp) were failing when running
on Windows 11 platform.
These tests were creating a new process out of
c:\windows\syswow64\notepad.exe and expecting a wow64 32bit child
process.
Under Windows 11, notepad has been migrated into the UWP framework
and the operation above creates a 64bit process.
This series replace all the cases above with msinfo32.exe which
still have the properties we expected for such an application.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2252
This should fix some rare crashes in e.g. FFXIV Launcher (requires Proton patches to have it working though).
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v2: mshtml: Use already available window local variable in refresh task.
mshtml: Grab refs to windows upfront before sending pagehide events.
mshtml: Hold ref to the frame element during readyState notifications.
mshtml: Check if browser was detached during notifications while navigating.
mshtml: Hold ref to outer window when navigating.
mshtml: Hold ref to inner window when calling external code.
mshtml: Hold ref to HTMLDocumentObj when calling external code.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2336