--
v3: mshtml: Implement Cycle Collection for HTMLStyleSheetRule.
mshtml: Implement Cycle Collection for HTMLStyleSheetRulesCollection.
mshtml: Implement Cycle Collection for HTMLStyleSheetsCollection.
mshtml: Implement Cycle Collection for HTMLStyleSheet.
mshtml: Implement Cycle Collection for HTMLCSSStyleDeclaration.
mshtml: Implement Cycle Collection for HTMLAttributeCollection.
mshtml: Implement Cycle Collection for HTMLDOMAttribute.
mshtml: Implement Cycle Collection for objects that don't require traversal.
mshtml: Implement Cycle Collection for HTMLPerformanceNavigation.
mshtml: Implement Cycle Collection for HTMLPerformance.
mshtml: Use destructor in the vtbl for PerformanceTiming.
mshtml: Traverse variants using a helper function.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3597
--
v2: mshtml: Implement Cycle Collection for XMLHttpRequest.
mshtml: Implement Cycle Collection for HTMLPerformanceTiming.
mshtml: Move PerformanceTiming related fields to the window.
mshtml: Move HTMLPerformanceNavigation related fields to the window.
mshtml: Implement Cycle Collection for inner windows.
mshtml: Traverse variants using a helper function.
mshtml: Implement Cycle Collection for HTMLPerformanceNavigation.
mshtml: Implement Cycle Collection for HTMLPerformance.
mshtml: Get rid of NULL checks for the dispex vtbl.
mshtml: Use destructor in the vtbl for PerformanceTiming.
mshtml: Implement Cycle Collection for outer windows.
mshtml: Implement Cycle Collection for HTMLLocation.
mshtml: Separate the HTMLLocation from the outer window.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3597
--
v10: vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens.
vkd3d-shader/tpf: Handle the dimension bitfield in dst param tokens.
vkd3d-shader/tpf: Use the default vec4 swizzle if a src param contains a mask.
vkd3d-shader/tpf: Handle the dimension bitfield in src param tokens.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/225
I think we'd prefer not make a (even partial) revert on something that made wine's behavior closer to native. I think further investigation into the root cause is in order. I've provided my recommendation for a next step on the bug report.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/3611#note_42869
This serie:
- adds a couple of tests to CreateProcess to cover ctrl-c blocking inheritance flag
and process group creation
- populates RTL_USER_PROCESS_PARAMETERS.ProcessGroupId
- separates new process group creation from ctrl-c inheritance flag
--
v2: kernelbase: Correctly handle new process group flag in CreateProcess.
kernel32/tests: Extend to new process group tests for CreateProcess.
kernelbase,ntdll,server: Separate console and new group flag (CreateProcess).
kernel32/tests: Add tests for group and console flags in CreateProcess.
kernel32/tests: Only access ProcessGroupId field when present.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3442
This adds all of the information used by the spirv backend to declare descriptor
variables. Most of these are added to the internal
vkd3d_shader_scan_descriptor_info1 structure, but patch 5/5 adds a flag to
enum vkd3d_shader_descriptor_info_flag, which is public API.
The ultimate goal here is to declare SPIR-V descriptor variables from the
scanned descriptor information, thereby avoiding the need to synthesize DCL
instructions for frontends that don't have them (specifically sm1, but it may be
that sm6 would benefit from this as well).
That work is visible here:
https://gitlab.winehq.org/zfigura/vkd3d/-/tree/himavant5
--
This is a follow-up to the already-approved 295, which I am submitting now so
that we're not blocked on Alexandre's vacation.
--
v2: vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info.
vkd3d-shader: Add structure stride to struct vkd3d_shader_descriptor_info1.
vkd3d-shader: Add constant buffer size to struct vkd3d_shader_descriptor_info1.
vkd3d-shader: Add sample count to struct vkd3d_shader_descriptor_info1.
vkd3d-shader: Set descriptor flags in the caller to vkd3d_shader_scan_add_descriptor().
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/304