Mainly comprises support for allocating arrays of resources, and loading from them, for both SM1 and SM4.
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v11: vkd3d-shader/hlsl: Introduce hlsl_calloc().
vkd3d-shader/hlsl: Support resource arrays when writting SM4.
vkd3d-shader/hlsl: Write resource loads in SM1.
vkd3d-shader/hlsl: Write sampler declarations in SM1.
vkd3d-shader/hlsl: Track objects sampling dimension.
vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly.
tests: Test objects as parameters.
vkd3d-shader/hlsl: Skip object components when creating input/output copies.
vkd3d-shader/hlsl: Add fixme for uniform copies for objects within structs.
vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
tests: Add additional texture array register reservation tests.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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v3: tests: Enable RWBuffer test.
vkd3d-shader/hlsl: Improve UAV format type checking for buffer types.
vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
vkd3d-shader/hlsl: Add support for RWBuffer object.
vkd3d-shader: Fix dcl_uav_typed_* formatting.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193
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v7: vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
vkd3d-shader/tpf: Emit an error if an index range is declared for default control point phase input/output.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/181
Introduces an `idx_count` field to `struct vkd3d_shader_register`. Another patch set is needed for further validations and to use this field where applicable.
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v6: vkd3d-shader/tpf: Emit an error if an index range is declared for default control point phase input/output.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/198
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v6: vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
vkd3d-shader/tpf: Validate input and output index ranges for default control point phases.
vkd3d-shader/tpf: Remove an unnecessary carriage return from a parser error message.
vkd3d-shader/tpf: Validate index range declarations.
vkd3d-shader/tpf: Validate input/output registers.
vkd3d-shader/tpf: Validate signature element masks.
vkd3d-shader/tpf: Validate signature element register indices.
vkd3d-shader/tpf: Validate input/output register index counts.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/181
This fixes the behavior in notepad, with Japanese ibus-mozc IME, when typing "NIHONGO-SPACE-NO", or with Korean ibus-hangul when typing "GA-NA-DA". The latter still has an issue with the last character not appearing in the a composition but I believe it is unrelated to comctl32 and will be fixed by some future imm32 changes.
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v2: user32: Keep and display composition separate from the selection.
comctl32/edit: Keep and display composition separate from the selection.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2743
Introduces an `idx_count` field to `struct vkd3d_shader_register`. Another patch set is needed for further validations and to use this field where applicable.
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v5: vkd3d-shader/tpf: Validate input and output index ranges for default control point phases.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/198
Introduces an `idx_count` field to `struct vkd3d_shader_register`. Another patch set is needed for further validations and to use this field where applicable.
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v4: vkd3d-shader/tpf: Remove an unnecessary carriage return from a parser error message.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/198
This fixes the behavior in notepad, with Japanese ibus-mozc IME, when typing "NIHONGO-SPACE-NO", or with Korean ibus-hangul when typing "GA-NA-DA". The latter still has an issue with the last character not appearing in the a composition but I believe it is unrelated to comctl32 and will be fixed by some future imm32 changes.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2743