Sub / Function can be on one line, but only if there's brackets.
```
| Storage_opt tFUNCTION Identifier ArgumentsDecl BodyStatements tEND tFUNCTION
```
This leads to sometimes to `link_statements` being called with `head` being NULL, probably because now the `:` can be parsed as `Statement` in `BodyStatements`.
Also note that this introduces another shift/reduce conflict, could be related, but I don't understand it well enough. Feedback would be appreciated, I'm still learning bison.
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v3: vbscript: Support one-line sub/function.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3206
This MR optimizes and makes correctness improvements to the window_surface flush implementation:
1. Implement a buffer queue to avoid constantly allocating new buffers.
2. Take into account the bounds of the window_surface flush and track per-buffer damage to reduce copying from the window_surface.
3. Copy from the window_surface only pixel data that lies within the flushed bounds. Maintain the latest contents for pixels outside these bounds, by copying them from the latest valid buffer.
4. Communicate damaged surface regions to the compositor to allow it to perform more efficient pixel data transfers (e.g., texture uploads).
Thanks!
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https://gitlab.winehq.org/wine/wine/-/merge_requests/3234
Shader Model 6 introduces a 16-bit float (half) type, and 16-bit and 64-bit integer types. Storing extra info in the type enum simplifies checking if a type is any integer, floating point or numeric type, and the declaration of SPIR-V types. The benefits depend on using enum vkd3d_data_type in the backend instead of vkd3d_shader_component_type.
Patch 2 is difficult to split because types typically flow through to vkd3d_spirv_get_type_id(), so partial changes would require new calls to conversion functions which would be deleted again later.
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/263