Convert all consecutive calls to d7_DrawPrimitive(TRIANGLE_FAN) into
a single call to d7_DrawPrimitive(TRIANGLE_LIST) with all the vertices.
Note, it *increase* the number of vertices, but bandwith is much less costly
than multiple calls.
Note, only a very precise subset of the calls get buffered in order to
ensure that the disruption is minimal.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33814
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v17: ddraw: Also Buffer D3DPT_POINTLIST
ddraw: Add a local buffer in d3d_device7_DrawPrimitive()
https://gitlab.winehq.org/wine/wine/-/merge_requests/2105
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v5: vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type.
vkd3d-shader/hlsl: Use unsigned type for the 'dword' alias.
vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/101
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54405
Also fixes Assassin Creed hanging on start (for a similar reason: it doesn't expect a spurious -1 last error).
There is already a fix attempt sent by Ivan Chikish in !2067 (https://gitlab.winehq.org/wine/wine/-/merge_requests/2067). But I suppose it may be fixed simpler like in this patch. wait_message() with zero count is only called from NtUserPeekMessage(). I think even if for some reason driver's MsgWaitForMultipleObjectsEx returns a real error code we still don't want to set last error here when called from PeekMessage().
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v3: win32u: Expose and use ProcessEvents from drivers instead of MsgWaitForMultipleObjectsEx.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2242
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53176
1) The async test is broken on Windows 10 1507. This appears to be a trend among WinRT dlls. I'm thinking that we can add macro definitions for each testbot VM to avoid having to skip tests that would otherwise be working fine, and just greater control over tests in general.
2) The provider file that contains `interface IWineAsyncInfoImpl` is likely going to be reused again in the future. Perhaps a new file can be added in the include/wine folder to prevent duplicate code? I can do this in a separate merge request and cleanup the existing provider files.
3) All the check_bool_async tests return a random async_id so I skipped them. Testbot example: https://testbot.winehq.org/JobDetails.pl?Key=127232&f208=exe32.report#k208
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v8: cryptowinrt/tests: Add IKeyCredentialManagerStatics_IsSupportedAsync tests.
cryptowinrt: Implement IKeyCredentialManagerStatics_IsSupportedAsync.
cryptowinrt: Import IAsyncOperation from windows.gaming.input.
cryptowinrt: Stub IKeyCredentialManagerStatics interface.
cryptowinrt: Add private.h file.
cryptowinrt/tests: Add ICryptographicBufferStatics interface test.
include: Add windows.security.credentials.idl file.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1714
SetInputType tests will randomly failed after PATCH 3 (It was OK in PATCH 2). I spend many time on figuring out why. And I found a weird thing: If I comment out the compare_nv12() in check_dmo_output_data_buffer_(), the test failures will be gone.
I can't think out the reason. I don't understand why compare_nv12() in check_dmo_output_data_buffer_() affects SetInputType tests. And I don't want to waste too much time on the test stuff. Implementing the decoder is more important, so I marked the failed tests as flaky.
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v2: mf/tests: Test output data for WMV decoder DMO.
mf/tests: Test ProcessInput and ProcessOutput for WMV decoder DMO.
mf/tests: Correctly initialize DMO media type.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2247