Fix stub DllGetVersion implementation to read Dll version
and put it in correct structure.
Implement GetDllVersion by using DllGetVersion function
and return version
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https://gitlab.winehq.org/wine/wine/-/merge_requests/564
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v2: winegstreamer: Use the correct name for WMADecMediaObject DMO.
mf: Increase min_buffer_size to MF_MT_AUDIO_AVG_BYTES_PER_SECOND.
mf: Implement SAR media type required attributes checks.
winegstreamer: Set the MF_MT_AUDIO_AVG_BYTES_PER_SECOND attribute.
mf: Return MF_E_NO_MORE_TYPE from AudioRenderer GetMediaTypeByIndex.
mf/tests: Add required SAR media type attributes tests.
https://gitlab.winehq.org/wine/wine/-/merge_requests/553
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53429
As the bug states, the test is failing on Wine / Intel GPU. The test was added in commit 83cbcdefa3f55afc449b6be51e215c4f646869f4 which was a test for cc8d8b5ee33561e984d4abe4112ddd6324f77115 (opengl32: Prioritize stencil check over depth check in wglChoosePixelFormat()). The motivation under that change was to avoid the situation when we erroneously return the no-stencil format (which was breaking a game) and not vice versa. This specific test was probably added for completeness. I don't have a Windows Intel GPU machine to check how it looks like there but it seems to me that this aspect (returning 0 depth stencil instead of 8 when no stencil requested) is much less likely to affect things in practice, so just remove the test instead of trying to fix that in Wine on Intel.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/563