Patch 1 fixes a bug that causes the `ITaskDefinition` to be freed as soon as the `IRegisteredTask` is created.
Patches 2 and 3 implement the ITaskDefinition Data property.
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v3: taskschd: Implement ITaskDefinition Data property.
https://gitlab.winehq.org/wine/wine/-/merge_requests/9145
Patch 1 fixes a bug that causes the `ITaskDefinition` to be freed as soon as the `IRegisteredTask` is created.
Patches 2 and 3 implement the ITaskDefinition Data property.
--
v2: taskschd: Implement ITaskDefinition Data property.
https://gitlab.winehq.org/wine/wine/-/merge_requests/9145
Patch 1 fixes a bug that causes the `ITaskDefinition` to be freed as soon as the `IRegisteredTask` is created.
Patches 2 and 3 implement the ITaskDefinition Data property.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/9145
@whrvt I think that's what is necessary for EGL to work better on NVIDIA right?
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v3: winex11: Lookup visual from EGL config EGL_NATIVE_VISUAL_ID.
winex11: Use the visual depth when creating the client window.
winex11: Move colormap ownership to x11drv_client_surface.
https://gitlab.winehq.org/wine/wine/-/merge_requests/9093